A casual, pick-up-and-play game about the sea, ships, and tales — the curiosity of the first people who sailed past the horizon without knowing what was beyond it. Built in SpriteKit with a single shared game core driving both iOS and macOS.
Mechanically it is a pseudo-3D perspective sea you sail toward a horizon, built on one verb: steering. You dodge, take hull damage, and salvage. Shooting, despite the name, is deliberately deferred to a much later upgrade — the core loop is dodge-first.
The part I would actually point at in a review is the process. Every feature must pass a written four-question Soul Filter before it gets built, and ideas that fail are parked in their own document rather than argued about twice.